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Remnith
Remnith has been a three year undertaking. A first person shooter with a twist. Not only is it built from the ground up with for the Oculus Rift, it
features a unique mechanic not seen in any shooter before it. As the player begins to miss, they begin to improve the enemy. The enemies
become more challenging and utilize new moves and tactics. Also,
The more powerful the weapon, the more likely you are to miss. The combination of these mechanics creates an exciting dynamic where the player has to weigh risk and reward in order to progress.
The game was created with a team of talented individuals.
Programmer/Designer - Chris Jadoo
3d Modeler and Animator - Roman Moskvichev
Level/Game Designer - Nicholas Adams
Programmer/PR - Joshua Salvador
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